[BEGIN Incoming Transmission <<< Origin Unknown]
Flash Player Ruffle Replacement - November 8th, 2022
Updated: External Components
Replaced:
- The website no longer relies on Flash Player, and now uses Ruffle to run the game. Flash Player was officially kill switched by Adobe back in January 2021. Since then much work has taken place by others to get around this and develop alternatives. Ruffle is an in-development Flash Player emulator that may be used more in the future to preserve legacy Flash content on the web.
Additional Notes:
- You may notice some visual defects or experience odd behavior due to Ruffle's incomplete Flash Player emulation. Check back in the future as Ruffle improves AVM1/ActionScript 2 compatibility. The website automatically loads the latest version.
[END Incoming Transmission >>> Process Completed Successfully]
Bugfix Patch 13 [Hotfix] - May 26th, 2018
Updated: Redux Mod v0.1.7.4
Fixed:
- {} When playing alien level 5 as the astros you would lose when the alien speeder got destroyed.
Bugfix Patch 12 [Hotfix] - October 2nd, 2017
Updated: Redux Mod v0.1.7.3
Fixed:
- {} Fixed saving progress which was broken by a previous fix.
Bugfix Patch 11 [Hotfix] - August 31st, 2017
Updated: Redux Mod v0.1.7.2
Fixed:
- {} Fixed the opposing team not getting updated during level jumping between two levels of differing teams with the
beeblebrox
cheat which caused some units to end up on the wrong team.
Bugfix Patch 10 [Hotfix] - August 27th, 2017
Updated: Redux Mod v0.1.7.1
Fixed:
- {} Fixed being unable to move the engineer on Astro Level 3. This was due to not accounting for an edge case in one of patch 9's fixes.
Bugfix Patch 9 [Update] - June 6th, 2017
Updated: Flash Wrapper (Light) v0.2.21.0 | Redux Mod v0.1.7.0 | The Lost Levels Mod v0.1.0.8 | Game v6.4
Fixed:
- {} The infamous fullscreen mode has been replaced and is once again usable! Use the
1337
(reset cheats) code to exit fullscreen.
- {} Fixed land units not picking up crates when leaving a carrier.
- {} Fixed land units targeting flying units even though they shouldn't be able to.
- {} Fixed the lose condition for Alien level 9. If you didn't own the breeding pit and you only owned one saboteur, and you used it to capture the satellite uplink, you would lose.
- {} Fixed a mountain tile becoming traversable on Astro level 2 by moving the miner off of it.
- {} Fixed Alien level 2 completing without destroying the miner when playing as aliens as the result of the fix in the previous update.
- {} Fixed auto respawning units respawning and remaining after a level had been either won or lost and the units should have been destroyed.
- {} Fixed bugs with being able to move units before a level indicator requests that they be selected. Now the units will not move until the indicator is ready and the condition is met.
Additional Notes:
- The
fullscreen
cheat now uses a custom built solution to allow the game screen to grow as big as possible while maintaining screen ratio and all game functionality.
- The old fullscreen method which was built into Flash had too many restrictions such as blocking keyboard input.
- The bugfix edition has been rebased onto v6.4 of CrystAlien Conflict as we learned that v6.5 is basically just a couple tweaks to how fullscreen mode worked and we needed to replace fullscreen mode altogether.
- Also the text bugs some people mentioned, were caused by incorrect fonts in v6.5 which are correct in v6.4.
- Changed the Flash Wrapper and mods to target Flash Player 10.2 (highest in Flash CS5.5) instead of Flash Player 8, although this shouldn't effect anything.
Bugfix Patch 8 [Update] - November 10th, 2016
Updated: Flash Wrapper (Light) v0.2.20.3 | Redux Mod v0.1.6.0
Fixed:
- Added a lose condition to Astro level 9 so that if your engineer or dropship dies, you lose the level.
- Fixed a couple bugs relating to use of
theotherside
cheat.
- Alien level 2 miner had the repair ability and could repair itself, which removed itself. Removed the repair ability.
- Alien level 3 an astro was on a mountain tile. Moved astro off the mountain tile.
Reverted:
- Changed framerate from 31 FPS back to 23 FPS for several reasons; unintended side effects, and the current Firefox version (49.0.2) makes Flash perform terribly (thanks for breaking Flash guys).
- Removed changes to Alien level 9 "D-Day" due to a discussion about the intended way of beating the level. Enjoy the frustration of completing the level once again.
Additional Notes:
- Updated the embed code to prevent display bugs in Flash Player caused by a browser zoom level other than the default 100%.
- More technically, added a param tag named "browserzoom" with value "noscale" which disables browser zoom on the game.
- This now also applies to all embed codes on the website, for all versions of the game.
Bugfix Patch 7 [Update] - July 17th, 2016
Updated: Redux Mod v0.1.5.1
Fixed:
- Astro bonus level 3 "Live Concert" lead to a stalemate situation if all player owned buildings were destroyed or sold.
- Fixed by adding a special lose condition: if the player has no more buildings, then the level is lost.
Bugfix Patch 6 [Update] - May 20th, 2016
Updated: Redux Mod v0.1.5.0
Fixed:
- Units would sometimes miss their targets when too close to the target. The projectiles would fire off in the wrong direction.
- This was most noticeable when a unit with "rockets" approached a small building from the bottom and started firing at it.
- Fixed by forcing a collision check in the first two iterations of the projectile's movement: right when it spawns, and it's next position after it spawns. The code skipped over these two positions before.
Additional Notes:
- Issues with web browsers caching outdated versions of the bugfix patches should be fixed for the future. Hold Shift or Ctrl and click Refresh in your web browser to attempt to load the latest version. If that doesn't work, try clearing your browser cache, but be warned some browsers may delete your game progress if you do that.
Bugfix Patch 5 [Hotfix] - November 17th, 2015
Updated: Redux Mod v0.1.4.1
Fixed:
- Alien level 9 "D-Day" was "impossible" to complete due to the increased framerate causing the enemy turrets to be more accurate.
- Lowered the health of the two turrets closest to the center of the map.
- The turrets' health used to start at 80% and now starts at 40%, this allows both turrets to be taken out and the carrier to safely pass by.
Bugfix Patch 4 [Update] - September 2nd, 2015
Updated: Redux Mod v0.1.4.0
Fixed:
- When using the
beeblebrox
cheat to skip levels, if you skipped from an Astro level to an Alien level, you would end up playing as the Astros on an Alien level, causing unexpected bugs such as impossible to fulfill Indicator conditions.
- This was fixed by checking if the team you are playing as is not the team the level is meant to be played as, and if so, switching you to the correct team.
- The second part of this fix was to disable Indicators (the tutorial pointers) while you are playing as the opposite team.
Added:
- New cheat code
theotherside
which allows you to play as the opposing team on any level.
- As soon as you've activated this cheat, start any level, and you will be playing as the other team.
- Use the cheat
1337
to turn this off again.
Bugfix Patch 3 [Update] - August 30th, 2015
Updated: Redux Mod v0.1.3.0
Fixed:
- Holding the h key allowed you to view your home base and ignore active indicators.
- This was only a real issue on training levels 3 and up since the enemy team cannot attack while indicators are still active, which allowed you to continue holding h, build up your base and destroy the defenseless enemy.
- Fixed by checking if there are no active indicators and the camera view is not locked onto anything before allowing the h key to switch the view to the home base.
Added:
- Allowed the WSAD keys to move the screen around just like the arrow keys.
- Previously only the arrow keys or mouse could move the screen around,
but this could be very annoying for right-handed laptop/trackpad users where the trackpad is to the left of the arrow keys.
- In TESTMODE (
beeblebrox
cheat) you can select one or more of your units and press Ctrl + Z to destroy them.
- Note that this is only in test mode for a good reason, it can cause some strange bugs or lead to stalemate situations.
Changed:
- Changed the "jump to squad" shortcut key from W + #
to E + # since W is now used for the WSAD screen movement keys.
Additional Notes:
- Pressing a number key from 1 to 9 selects a previously assigned squad of units.
- Pressing Q + # assigns selected units to the numbered squad.
- Pressing Q + # while no units are selected clears the numbered squad.
- Pressing Shift + # allows multiple squads to be selected.
- Example: Pressing Shift + 1 then Shift + 2 will select both squad 1 and squad 2.
- As mentioned above, pressing E + # selects and jumps the screen to the numbered squad.
- The shortcut key used to be W + # for this.
Bugfix Patch 2 [Hotfix] - August 12th, 2015
Updated: Flash Wrapper (Light) v0.2.20.2 | Redux Mod v0.1.2.2
Fixed:
- Previous fix for constructing an extra unit past the maximum resulted in all unit buttons being disabled in some cases.
- Fixed by properly aborting the construction of the extra unit.
The game thought the construction of the unit was still in progress.
Bugfix Patch 1 [First Release] - August 3rd, 2015
Modules: Flash Wrapper (Light) v0.2.20.1 | Redux Mod v0.1.2.1 | The Lost Levels Mod v0.1.0.7 | Game v6.5
Fixed:
- Constructing an extra unit past the maximum.
- Fixed by forcing a re-check of the max number of the unit being built, and aborting the construction of the extra unit if there is too many.
- Placing buildings in invalid positions by moving the mouse somewhere else quickly.
- Fixed by forcing re-validation of the position before placing the building.
- Skipping past all the valid levels using
beeblebrox
caused a crash due to undefined level data.
- Fixed by checking if the next level being skipped to is undefined or invalid, and skipping to level 1 if so.
- Sometimes units could end up getting stuck off the right side of the map.
- Fixed by patching a bugged piece of code that resulted in the entire right border of the map being "undefined".
Changed:
- Framerate increased to 31 (used to be 23).
- You can now take advantage of your newer computers and play the game faster :)
Added:
- 1 new level in The Lost Levels mod.
- This is a level that was removed in a previous version of the game. Access code:
whitney
- A few new access codes:
Known Bugs:
- In
fullscreen
mode you can't use the keyboard (except the Esc key). (Not fixable due to Flash security restrictions.)
- The
fullscreen
cheat only works if you press Enter to activate it, not if you click the button. (Present in all game versions. May not be fixable, also due to Flash security restrictions.)